


ChillDays
An app that helps users discover leisure activities and simplifies group decision-making with ease.

ChillDays
An app that helps users discover leisure activities and simplifies group decision-making with ease.
Brief
The ability for groups to decide what to do, reducing friction in shared planning.
as experienced in everyday life.

DECIDING WHAT TO DO—TOGETHER— SHOULDN’T BE THE HARDEST PART.
When planning activities as a group, differing preferences often lead to indecision and delays. ChillDays simplifies how people discover options and reach decisions together—more efficiently and with less friction.
DECIDING WHAT TO DO—TOGETHER— SHOULDN’T BE THE HARDEST PART.
When planning activities as a group, differing preferences often lead to indecision and delays. ChillDays simplifies how people discover options and reach decisions together—more efficiently and with less friction.
My Role
When I joined, ChillDays was already a live product available on the App Store. I was responsible for refining the ChillMatch feature—from research and wireframing to high-fidelity prototypes—using Figma animations to communicate interactions with developers.
All improvements were made within the existing brand direction, enhancing overall usability and interaction flow.
By the time I joined, the founder had already conducted surveys and interviews, and launched a simple MVP that helped secure initial funding. My job was to take these existing insights and translate them into a full product experience.
As the sole designer, I defined the app’s architecture, layout, interaction flow, and visual direction. I created a comprehensive Figma prototype with detailed animations, and designed a concept website to clearly communicate the product’s core value.

Collaboration
I translated complex user flows into clear, structured diagrams, and broke down interactions into detailed motion sequences. Through high-fidelity prototypes and Figma animations, I communicated timing, transitions, and interaction logic to ensure smooth implementation with developers.
I translated complex user flows into clear, structured diagrams, and broke down interactions into detailed motion sequences. Through high-fidelity prototypes and Figma animations, I communicated timing, transitions, and interaction logic to ensure smooth implementation with developers.

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